source: geniuswebcore/geniusweb/protocol/NegoProtocol.py@ 100

Last change on this file since 100 was 100, checked in by ruud, 20 months ago

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1from typing import TYPE_CHECKING
2from pyson.JsonSubTypes import JsonSubTypes
3from tudelft.utilities.listener.Listenable import Listenable
4
5from geniusweb.events.ProtocolEvent import ProtocolEvent
6if TYPE_CHECKING:
7 from geniusweb.protocol.NegoState import NegoState
8from geniusweb.protocol.partyconnection.ProtocolToPartyConnFactory import ProtocolToPartyConnFactory
9from geniusweb.references.PartyWithProfile import PartyWithProfile
10from geniusweb.references.ProtocolRef import ProtocolRef
11
12
13@JsonSubTypes(["SessionProtocol"])
14class NegoProtocol (Listenable[ProtocolEvent]):
15 '''
16 Abstract interface to all negotiation protocols, both single session and
17 tournaments. Generally a protocol handles events on the provided connections
18 according to the rules set by the protocol. The rules are explained by
19 {@link #getDescription()}. A protocol reports the progress through its
20 {@link Listenable} interface. <br>
21 <h2>General information</h2>
22
23 A protocol is mutable because the incoming connections cause state changes.
24 But it is recommended to push changing properties into the state so that the
25 complete state can be recovered and analysed.
26 <p>
27 Because a protocol contains an internal state, it can be used only once.
28 <p>
29 The protocol can emit a {@link CurrentState} event at any time. It should do
30 so at least once, to log the final outcome of the nego.
31 <p>
32
33 Normally the constructor will receive a {@link ConnectionFactory} through
34 which it can resolve received {@link Reference}s. <br>
35 First call to instances <b>must be</b>
36 {@link #start(ProtocolToPartyConnFactory)}.
37
38 <h2>Ensure time deadline</h2>
39
40 The protocol also needs to keep an eye on the deadline and take appropriate
41 actions when the deadline is reached. <br>
42 <p>
43 All protocol implementations must ensure that the deadline is kept and that
44 the session ends at the agreed time {@link Deadline#getDuration()}. This is
45 to ensure that the negotiation ends and resources are freed up at or before
46 some known time.
47 '''
48 def start(self, connectionfactory:ProtocolToPartyConnFactory):
49 '''
50 Start the protocol: make connection with parties and follow the protocol.
51 This must be called once and should be the first call after construction.
52 <p>
53
54 The protocol implementation should not start any real work (eg making
55 connections) before this point. That also allows us to construct protocol
56 instances just to fetch the description.
57 <p>
58
59 All errors are to be handled through {@link SessionState#getResult()}
60 except for bugs that use {@link RuntimeException} like
61 {@link IllegalArgumentException}s. <br>
62 The protocol usually uses the incoming connections to keep running. It
63 does not need to run in a separate thread or so.
64
65
66 @param connectionfactory the {@link ProtocolToPartyConnFactory} that
67 allows the protocol to connect with the
68 {@link Reference}s in the settings
69 '''
70
71 def getDescription(self)-> str:
72 '''
73 @return a complete description of how this protocol behaves. Presented to
74 the end users who should know negotiation basics but not all
75 technical terms.
76 '''
77 def getState(self)->"NegoState" :
78 '''
79 @return current state: the results of all sessions run so far and how to
80 continue from that point. Changes over time as the session
81 proceeds. Errors are also stored in the state.
82 '''
83
84
85 def getRef(self) -> ProtocolRef :
86 '''
87 @return the {@link ProtocolRef} for this protocol
88 '''
89
90 def addParticipant(self, party:PartyWithProfile ):
91 '''
92 Add a party after the protocol has started. Only some protocols can
93 handle this call. Usual protocols take the settings with their
94 constructor.
95 @param party the {@link PartyWithProfile} to be added.
96 '''
97
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