Last change
on this file since 89 was 89, checked in by Bart Vastenhouw, 2 years ago |
refactor to help reusing partiesserver
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File size:
996 bytes
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[89] | 1 | from geniusweb.events.ProtocolEvent import ProtocolEvent
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| 2 | class CurrentState( ProtocolEvent ):
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| 3 | '''
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| 4 | Reports a NegoState as the latest state of the protocol. The negoState is
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| 5 | abstract because the state is not something that can be handled at this place
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| 6 | in the dependency hierarchy. The "real" implementations are inside the
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| 7 | protocol.
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| 8 | <p>
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| 9 | When a protocol reports this event, it indicates that this state can be
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| 10 | logged to the loggers for output to the users (publication on the webpages
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| 11 | and reporting to parent protocols eg a tournamentrunner). Usually protocols
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| 12 | are updating this only after a session completes. There may be quite some
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| 13 | overhead triggered by emission of these events, such as rewriting files and
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| 14 | notifying end users behind websockets. Protocols MUST report this at least
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| 15 | once to report the final isFinished() state.
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| 16 | <p>
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| 17 | The logged state may be used to re-start a protocol if it crashes later in an
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| 18 | unfinished state.
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| 19 | '''
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| 20 | # all should implement NegoState getState();
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| 21 |
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