source: protocol/src/main/java/geniusweb/protocol/NegoProtocol.java@ 16

Last change on this file since 16 was 9, checked in by bart, 5 years ago

Release 1.1.0

File size: 4.2 KB
Line 
1package geniusweb.protocol;
2
3import com.fasterxml.jackson.annotation.JsonAutoDetect;
4import com.fasterxml.jackson.annotation.JsonAutoDetect.Visibility;
5import com.fasterxml.jackson.annotation.JsonSubTypes;
6import com.fasterxml.jackson.annotation.JsonSubTypes.Type;
7import com.fasterxml.jackson.annotation.JsonTypeInfo;
8
9import geniusweb.connection.ConnectionFactory;
10import geniusweb.events.CurrentState;
11import geniusweb.events.ProtocolEvent;
12import geniusweb.protocol.partyconnection.ProtocolToPartyConnFactory;
13import geniusweb.protocol.session.SessionProtocol;
14import geniusweb.protocol.session.SessionSettings;
15import geniusweb.protocol.session.SessionState;
16import geniusweb.protocol.tournament.TournamentProtocol;
17import geniusweb.references.PartyWithProfile;
18import geniusweb.references.ProtocolRef;
19import geniusweb.references.Reference;
20import tudelft.utilities.listener.Listenable;
21
22/**
23 * Abstract interface to all negotiation protocols, both single session and
24 * tournaments. Generally a protocol handles events on the provided connections
25 * according to the rules set by the protocol. The rules are explained by
26 * {@link #getDescription()}. A protocol reports the progress through its
27 * {@link Listenable} interface. <br>
28 * <p>
29 *
30 * A protocol is mutable because the incoming connections cause state changes.
31 * But it is recommended to push all changing properties into the state.
32 * <p>
33 * Because a protocol contains an internal state, it can be used only once.
34 * <p>
35 * The protocol also needs to keep an eye on the deadline and take appropriate
36 * actions when the deadline is reached. <br>
37 * <p>
38 * A protocol should emit a {@link SessionEnded} or {@link TournamentEnded}
39 * event when it is finished.
40 * <p>
41 * The protocol can emit a {@link CurrentState} event at any time. It should do
42 * so at least once, to log the final outcome of the nego.
43 * <p>
44 *
45 * Normally the constructor will receive a {@link ConnectionFactory} through
46 * which it can resolve received {@link Reference}s. <br>
47 * First call to instances <b>must be</b>
48 * {@link #start(SessionSettings, ConnectionFactory)}.
49 *
50 */
51@JsonAutoDetect(fieldVisibility = Visibility.ANY, getterVisibility = Visibility.NONE, setterVisibility = Visibility.NONE, isGetterVisibility = Visibility.NONE)
52@JsonTypeInfo(use = JsonTypeInfo.Id.NAME, include = JsonTypeInfo.As.WRAPPER_OBJECT)
53@JsonSubTypes({ @Type(value = SessionProtocol.class), @Type(value = TournamentProtocol.class) })
54
55public interface NegoProtocol extends Listenable<ProtocolEvent> {
56 /**
57 * Start the protocol: make connection with parties and follow the protocol.
58 * This must be called once and should be the first call after construction.
59 * <p>
60 *
61 * The protocol implementation should not start any real work (eg making
62 * connections) before this point. That also allows us to construct protocol
63 * instances just to fetch the description.
64 * <p>
65 *
66 * All errors are to be handled through {@link SessionState#getError()} except
67 * for plain {@link IllegalArgumentException}s. <br>
68 * The protocol usually uses the incoming connections to keep running. It does
69 * not need to run in a separate thread or so.
70 *
71 *
72 * @param connectionfactory the {@link ProtocolToPartyConnFactory} that allows
73 * the protocol to connect with the {@link Reference}s
74 * in the settings
75 */
76 void start(ProtocolToPartyConnFactory connectionfactory);
77
78 /**
79 *
80 * @return a complete description of how this protocol behaves. Presented to the
81 * end users who should know negotiation basics but not all technical
82 * terms.
83 */
84 String getDescription();
85
86 /**
87 * @return current state: the results of all sessions run so far and how to
88 * continue from that point. Changes over time as the session proceeds.
89 * Errors are also stored in the state.
90 */
91 NegoState getState();
92
93 /**
94 *
95 * @return the {@link ProtocolRef} for this protocol
96 */
97 ProtocolRef getRef();
98
99 /**
100 * Add a party after the protocol has started. Only some protocols can handle
101 * this call. Usual protocols take the settings with their constructor.
102 *
103 * @param party the {@link PartyWithProfile} to be added.
104 */
105 void addParticipant(PartyWithProfile party);
106
107}
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