1 | package onetomany.bargainingchipsgame;
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2 |
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3 | import java.util.concurrent.BlockingQueue;
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4 | import java.util.concurrent.LinkedBlockingQueue;
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5 |
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6 | import onetomany.bargainingchipsgame.interactions.Offer;
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7 | import onetomany.bargainingchipsgame.players.Agent;
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8 | import onetomany.bargainingchipsgame.players.BoulwareAgent;
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9 | import onetomany.bargainingchipsgame.players.CoordinationMessage;
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10 | import onetomany.bargainingchipsgame.players.Coordinator;
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11 | import onetomany.bargainingchipsgame.players.NegotiationStatusMessage;
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12 | import onetomany.bargainingchipsgame.players.utilityfunction.UF_CloseToQuantity;
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13 | import onetomany.bargainingchipsgame.players.utilityfunction.UtilityFunction;
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14 |
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15 | /**
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16 | * This main class describes the fundamental concepts in the Bargaining Chips game.
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17 | *
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18 | * Bargaining Chips is based on an asynchronous offer protocol in each bilateral negotiation thread.
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19 | * Multiple deals in simultaneous threads of one-to-many negotiation need to be coordinated; therefore,
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20 | * the buyer is equipped with two modules, one coordinator and multiple negotiators one per each thread.
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21 | *
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22 | * Each of the individual negotiations is itself a bilateral negotiation over multiple items and multiple
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23 | * issues, i.e. a multi-issue multi-item thread. As each thread could reach a deal, the whole negotiation
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24 | * could reach multiple deals.
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25 | *
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26 | * Negotiating in this setting needs some coordination efforts to synchronize threads according to the
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27 | * progress of each individual negotiation as well as the multiple deals compared with the party's preference.
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28 | *
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29 | * Bargaining Chips is a testbed for evaluating agents in such settings.
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30 | *
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31 | */
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32 | public class BargainingChips
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33 | {
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34 | public static void main(String[] args) throws InterruptedException
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35 | {
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36 | BlockingQueue<Offer> in = new LinkedBlockingQueue<Offer>();
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37 | BlockingQueue<Offer> out = new LinkedBlockingQueue<Offer>();
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38 |
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39 | BlockingQueue<CoordinationMessage> cin = new LinkedBlockingQueue<CoordinationMessage>();
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40 | BlockingQueue<NegotiationStatusMessage> cout = new LinkedBlockingQueue<NegotiationStatusMessage>();
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41 |
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42 | NegotiationContext context = new NegotiationContext();
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43 |
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44 | // Bob
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45 | WishList wishlist = new WishListBuilder().addWish("Green", 2).build();
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46 | UtilityFunction u = new UF_CloseToQuantity(wishlist);
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47 | Agent bob1 = new BoulwareAgent("Bob 1", u, context, in, out, cin, cout);
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48 |
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49 | // Coordinator
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50 | Coordinator c = new Coordinator(wishlist, cout, cin);
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51 |
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52 | // Sam
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53 | WishList wishlistSam = new WishListBuilder().addWish("Green", 10).build();
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54 | UtilityFunction uSam = new UF_CloseToQuantity(wishlistSam);
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55 | Agent sam = new BoulwareAgent("Sam 1", uSam, context, out, in);
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56 |
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57 | // Start threads
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58 | System.out.println(bob1.toDescription());
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59 | System.out.println("vs");
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60 | System.out.println(sam.toDescription());
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61 |
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62 | Thread threadBuyer = new Thread(bob1);
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63 | threadBuyer.start();
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64 |
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65 | Thread threadSeller = new Thread(sam);
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66 | threadSeller.start();
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67 |
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68 | Thread threadCoordinator = new Thread(c);
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69 | threadCoordinator.start();
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70 | }
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71 |
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72 | }
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