[268] | 1 | package onetomany.bargainingchipsgame;
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| 2 |
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[269] | 3 | import java.util.concurrent.BlockingQueue;
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| 4 | import java.util.concurrent.LinkedBlockingQueue;
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| 5 |
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| 6 | import onetomany.bargainingchipsgame.interactions.Offer;
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[287] | 7 | import onetomany.bargainingchipsgame.players.Agent;
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[309] | 8 | import onetomany.bargainingchipsgame.players.BoulwareAgent;
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[278] | 9 | import onetomany.bargainingchipsgame.players.CoordinationMessage;
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[279] | 10 | import onetomany.bargainingchipsgame.players.Coordinator;
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[312] | 11 | import onetomany.bargainingchipsgame.players.StatusMessage;
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[302] | 12 | import onetomany.bargainingchipsgame.players.utilityfunction.UF_CloseToQuantity;
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[301] | 13 | import onetomany.bargainingchipsgame.players.utilityfunction.UtilityFunction;
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[269] | 14 |
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[268] | 15 | /**
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[311] | 16 | * This main class showcases the fundamental concepts in the Bargaining Chips game.
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[268] | 17 | *
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[311] | 18 | * Bargaining Chips is played by a buyer who seeks to acquire a number of chips for a good price.
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| 19 | * For example, the wish list of the buyer may consist of 2 red chips and 1 blue chip.
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| 20 | * Chips represents arbitrary indivisible items, such as products or tasks and are differentiated
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| 21 | * from others by a unique color.
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| 22 | *
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| 23 | * Bargaining Chips is played using an asynchronous offer protocol for each bilateral negotiation thread.
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[310] | 24 | * Multiple deals in simultaneous threads of one-to-many negotiation need to be coordinated; therefore,
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| 25 | * the buyer is equipped with two modules, one coordinator and multiple negotiators one per each thread.
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[272] | 26 | *
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[310] | 27 | * Each of the individual negotiations is itself a bilateral negotiation over multiple items and multiple
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| 28 | * issues, i.e. a multi-issue multi-item thread. As each thread could reach a deal, the whole negotiation
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| 29 | * could reach multiple deals.
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[272] | 30 | *
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[310] | 31 | * Negotiating in this setting needs some coordination efforts to synchronize threads according to the
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| 32 | * progress of each individual negotiation as well as the multiple deals compared with the party's preference.
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[272] | 33 | *
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[310] | 34 | * Bargaining Chips is a testbed for evaluating agents in such settings.
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[268] | 35 | *
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| 36 | */
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| 37 | public class BargainingChips
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| 38 | {
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[269] | 39 | public static void main(String[] args) throws InterruptedException
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[268] | 40 | {
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[269] | 41 | BlockingQueue<Offer> in = new LinkedBlockingQueue<Offer>();
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| 42 | BlockingQueue<Offer> out = new LinkedBlockingQueue<Offer>();
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[268] | 43 |
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[279] | 44 | BlockingQueue<CoordinationMessage> cin = new LinkedBlockingQueue<CoordinationMessage>();
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[312] | 45 | BlockingQueue<StatusMessage> cout = new LinkedBlockingQueue<StatusMessage>();
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[278] | 46 |
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[309] | 47 | NegotiationContext context = new NegotiationContext();
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[302] | 48 |
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[288] | 49 | // Bob
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[311] | 50 | WishList wishlist = new WishListBuilder().addWish("Green", 2).build();
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| 51 | UtilityFunction u = new UF_CloseToQuantity(wishlist);
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| 52 | Agent bob1 = new BoulwareAgent("Bob 1", u, context, in, out, cin, cout);
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[281] | 53 |
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[310] | 54 | // Coordinator
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[311] | 55 | Coordinator c = new Coordinator(wishlist, cout, cin);
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[268] | 56 |
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[288] | 57 | // Sam
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[302] | 58 | WishList wishlistSam = new WishListBuilder().addWish("Green", 10).build();
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| 59 | UtilityFunction uSam = new UF_CloseToQuantity(wishlistSam);
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[310] | 60 | Agent sam = new BoulwareAgent("Sam 1", uSam, context, out, in);
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[288] | 61 |
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[310] | 62 | // Start threads
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| 63 | System.out.println(bob1.toDescription());
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[311] | 64 | System.out.println("playing vs");
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[302] | 65 | System.out.println(sam.toDescription());
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| 66 |
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[273] | 67 | Thread threadBuyer = new Thread(bob1);
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| 68 | threadBuyer.start();
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[269] | 69 |
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[273] | 70 | Thread threadSeller = new Thread(sam);
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| 71 | threadSeller.start();
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[279] | 72 |
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| 73 | Thread threadCoordinator = new Thread(c);
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| 74 | threadCoordinator.start();
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[268] | 75 | }
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| 76 |
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| 77 | }
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