1 | package genius.core.timeline;
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2 |
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3 | /**
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4 | * A time line, running from t = 0 (start) to t = 1 (deadline).
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5 | */
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6 | public abstract class Timeline implements TimeLineInfo {
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7 | protected boolean hasDeadline;
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8 | protected boolean paused = false;
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9 |
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10 | /**
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11 | * In a time-based protocol, time passes within a round. In contrast, in a
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12 | * rounds-based protocol time only passes when the action is presented.
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13 | */
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14 | public enum Type {
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15 | /**
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16 | * Time passes with wall clock time. Usually the clock used is
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17 | * {@link System#nanoTime()} or similar so it also proceeds while others
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18 | * use the CPU.
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19 | */
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20 | Time,
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21 | /**
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22 | * time advances only when the action is presented. Time is frozen while
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23 | * an agent is computing its next step.
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24 | */
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25 | Rounds;
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26 | }
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27 |
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28 | /**
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29 | * Gets the time, running from t = 0 (start) to t = 1 (deadline). The time
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30 | * is normalized, so agents need not be concerned with the actual internal
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31 | * clock.
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32 | *
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33 | * @return current time in the interval [0, 1].
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34 | */
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35 | public abstract double getTime();
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36 |
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37 | /**
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38 | * @return amount of time in seconds, or amount of rounds depending on
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39 | * timeline type.
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40 | */
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41 | public abstract double getTotalTime();
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42 |
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43 | /**
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44 | * @return amount of seconds passed, or amount of rounds passed depending on
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45 | * the timeline type.
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46 | */
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47 | public abstract double getCurrentTime();
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48 |
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49 | /**
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50 | * @return true if deadline is reached.
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51 | */
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52 | public boolean isDeadlineReached() {
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53 | return hasDeadline && (getTime() >= 1.0);
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54 | }
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55 |
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56 | /**
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57 | * @return type of time: Type.Time or Type.Rounds.
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58 | */
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59 | public Type getType() {
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60 | return Type.Time;
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61 | }
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62 |
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63 | /**
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64 | * @return true if timeline is paused.
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65 | */
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66 | public boolean isPaused() {
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67 | return paused;
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68 | }
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69 | } |
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