1 | package genius.core.session;
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2 |
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3 | import static java.lang.Math.pow;
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4 |
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5 | import java.util.ArrayList;
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6 | import java.util.Collections;
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7 | import java.util.List;
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8 |
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9 | import genius.core.Deadline;
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10 | import genius.core.actions.Action;
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11 | import genius.core.parties.SessionsInfo;
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12 | import genius.core.protocol.MultilateralProtocol;
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13 | import genius.core.timeline.ContinuousTimeline;
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14 | import genius.core.timeline.DiscreteTimeline;
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15 | import genius.core.timeline.Timeline;
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16 |
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17 | /**
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18 | * Stores runtime info around a session. Mainly the rounds info. A
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19 | * {@link Session} consists of {@link Round}s with in turn consists of
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20 | * {@link Turn}. From this session object some information about the current
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21 | * negotiation can be extracted. Important is the
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22 | * {@link Session#startNewRound(Round)} method which is used to add a new round
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23 | * to the session. At this moment (05-08-2014) adding new rounds to the session
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24 | * is the responsibility of the {@link SessionManager}.
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25 | *
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26 | * @author David Festen
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27 | */
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28 | public class Session {
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29 | /**
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30 | * Holds the round objects of which this instance consists
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31 | */
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32 | private ArrayList<Round> rounds;
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33 |
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34 | /**
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35 | * Holds the deadline constraints
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36 | */
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37 | private Deadline deadlines;
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38 |
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39 | /**
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40 | * Holds a timestamp of the time started (used for runtime calculations)
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41 | * startTime should be updated using {@code System.nanoTime()}
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42 | */
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43 | private long startTime;
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44 |
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45 | /**
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46 | * Holds a timestamp of the time started (used for runtime calculations)
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47 | * stopTime should be updated using {@code System.nanoTime()}
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48 | */
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49 | private long stopTime;
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50 |
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51 | /**
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52 | * Holds a value to indicate whether the timer is running
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53 | */
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54 | private boolean timerRunning;
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55 |
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56 | private Timeline timeline;
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57 |
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58 | private SessionsInfo sessionsInfo;
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59 |
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60 | /**
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61 | * Create a new instance of the session object. This should normally only
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62 | * happen once every session. See also the class documentation of
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63 | * {@link Session}. This also creates a timeline that starts running the
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64 | * moment Session is created.
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65 | *
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66 | * @param deadlines
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67 | * Map of deadline constraints
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68 | * @param info
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69 | * the global {@link SessionsInfo}
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70 | */
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71 | public Session(Deadline deadlines, SessionsInfo info) {
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72 | this.rounds = new ArrayList<Round>();
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73 | this.deadlines = deadlines;
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74 | this.sessionsInfo = info;
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75 | switch (deadlines.getType()) {
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76 | case ROUND:
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77 | this.timeline = new DiscreteTimeline(deadlines.getValue());
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78 | break;
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79 | case TIME:
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80 | this.timeline = new ContinuousTimeline(deadlines.getValue());
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81 | break;
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82 | }
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83 | }
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84 |
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85 | /**
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86 | * Gets the deadline constraints
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87 | *
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88 | * @return a map of deadline types and values
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89 | */
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90 | public Deadline getDeadlines() {
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91 | return deadlines;
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92 | }
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93 |
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94 | /**
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95 | * Updates the timestamp of this {@link Session}. Use just before starting
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96 | * the negotiation for most accurate timing. Timing is used in for example
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97 | * time deadline constraints. But might also be used in log messages as well
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98 | * as statistics.
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99 | */
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100 | public void startTimer() {
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101 | startTime = System.nanoTime();
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102 | timerRunning = true;
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103 | if (timeline instanceof ContinuousTimeline) {
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104 | ((ContinuousTimeline) timeline).reset();
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105 | }
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106 | }
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107 |
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108 | /**
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109 | * Updates the timestamp of this {@link Session}. Use just after finish the
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110 | * negotiation for most accurate timing. Timing is used in for example time
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111 | * deadline constraints. But might also be used in log messages as well as
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112 | * statistics. If you need to manually set it, consider using the
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113 | * {@link #setRuntimeInNanoSeconds(long)} function.
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114 | */
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115 | public void stopTimer() {
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116 | stopTime = System.nanoTime();
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117 | timerRunning = false;
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118 | }
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119 |
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120 | /**
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121 | * Gets the rounds currently in this session. When
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122 | * {@link #startNewRound(Round)} is called a new round will be added. Each
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123 | * round already includes all its {@link Turn}s, but some turns might not
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124 | * yet been done.
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125 | *
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126 | * @return list of rounds. Can be empty.
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127 | */
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128 | public List<Round> getRounds() {
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129 | return Collections.unmodifiableList(rounds);
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130 | }
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131 |
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132 | /**
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133 | * Get the most recent round.
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134 | *
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135 | * @return The last round of the {@link #getRounds()} method, or null if no
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136 | * round has been done yet.
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137 | */
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138 | public Round getMostRecentRound() {
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139 | if (rounds.isEmpty()) {
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140 | return null;
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141 | }
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142 | return rounds.get(rounds.size() - 1);
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143 | }
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144 |
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145 | /**
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146 | * Add a round to this session. Make sure it contains all the turns
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147 | * necessary to execute the rounds. Normally the new round will be created
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148 | * by using
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149 | * {@link MultilateralProtocol#getRoundStructure(java.util.List, Session)}
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150 | *
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151 | *
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152 | * @param round
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153 | * The round to add to this session.
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154 | */
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155 | public void startNewRound(Round round) {
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156 | rounds.add(round);
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157 | }
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158 |
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159 | /**
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160 | * Get the current round number. one-based (meaning first round is round 1)
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161 | *
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162 | * @return Integer representing the round number
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163 | */
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164 | public int getRoundNumber() {
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165 | return rounds.size();
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166 | }
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167 |
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168 | /**
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169 | * Get the current turn number within the current round.
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170 | *
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171 | * @return current turn within the round. 0 if no actions have been done yet
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172 | * or if we are not even in a round.
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173 | */
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174 | public int getTurnNumber() {
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175 | if (rounds.isEmpty()) {
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176 | return 0;
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177 | }
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178 | return getMostRecentRound().getActions().size();
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179 | }
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180 |
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181 | /**
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182 | * Check whether this is the first round (round 1).
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183 | *
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184 | * @return true if {@link #getRoundNumber()} equals 1
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185 | */
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186 | public boolean isFirstRound() {
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187 | return getRoundNumber() == 1;
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188 | }
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189 |
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190 | /**
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191 | * Removes the last (supposedly incomplete) round, if there is a last round
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192 | */
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193 | public void removeLastRound() {
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194 | if (!rounds.isEmpty()) {
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195 | rounds.remove(rounds.size() - 1);
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196 | }
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197 | }
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198 |
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199 | /**
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200 | * Get the most recently executed action.
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201 | *
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202 | * @return The most recent action of the most recent round. Null if no
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203 | * action has been done yet.
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204 | */
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205 | public Action getMostRecentAction() {
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206 | Round lastround = getMostRecentRound();
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207 | if (lastround == null)
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208 | return null;
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209 | return getMostRecentRound().getMostRecentAction();
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210 | }
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211 |
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212 | /**
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213 | * Check whether one of the deadlines is reached.
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214 | *
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215 | * @return true iff the deadline is reached. True if the runtime/round
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216 | * number is bigger than the actual deadline.
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217 | */
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218 | public boolean isDeadlineReached() {
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219 | boolean deadlineReached = false;
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220 |
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221 | switch (deadlines.getType()) {
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222 | case TIME:
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223 | int timeDeadlineInSeconds = deadlines.getValue();
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224 | double timeRanInSeconds = getRuntimeInSeconds();
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225 | deadlineReached |= timeRanInSeconds > timeDeadlineInSeconds;
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226 | break;
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227 | case ROUND:
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228 | int roundsDeadline = (Integer) deadlines.getValue();
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229 | deadlineReached |= getRoundNumber() > roundsDeadline;
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230 | break;
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231 | }
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232 |
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233 | return deadlineReached;
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234 | }
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235 |
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236 | public long getRuntimeInNanoSeconds() {
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237 | if (timerRunning)
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238 | return System.nanoTime() - startTime;
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239 | else
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240 | return stopTime - startTime;
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241 | }
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242 |
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243 | public double getRuntimeInSeconds() {
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244 | return (double) getRuntimeInNanoSeconds() / pow(10, 9); // ns -> s ( /
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245 | // 10^9 )
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246 | }
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247 |
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248 | public void setRuntimeInNanoSeconds(long nanoSeconds) {
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249 | stopTime = System.nanoTime();
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250 | startTime = stopTime - nanoSeconds;
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251 | }
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252 |
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253 | public void setRuntimeInSeconds(double seconds) {
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254 | setRuntimeInNanoSeconds(Math.round(seconds * pow(10, 9)));
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255 | }
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256 |
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257 | public boolean isTimerRunning() {
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258 | return timerRunning;
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259 | }
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260 |
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261 | public Timeline getTimeline() {
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262 | return timeline;
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263 | }
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264 |
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265 | public void setTimeline(Timeline timeline) {
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266 | this.timeline = timeline;
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267 | }
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268 |
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269 | /**
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270 | * @return SessionsInfo containing all information that is fixed for all
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271 | * sessions in the tournament/negotiation
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272 | */
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273 | public SessionsInfo getInfo() {
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274 | return sessionsInfo;
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275 | }
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276 |
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277 | }
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