1 | package agents.qoagent;
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2 |
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3 | //file name: GameTimeServer.java
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4 | import javax.swing.*;
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5 | import java.io.*;
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6 | import java.net.*;
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7 |
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8 | /*****************************************************************
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9 | * Class name: GameTimeServer
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10 | * Goal: Creating the stop-watch using threads.
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11 | * Input: None.
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12 | * Output: None.
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13 | ****************************************************************/
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14 | class GameTimeServer extends JPanel implements Runnable
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15 | {
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16 | private static final long serialVersionUID = 1L;
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17 | //DT: private ServerThread m_st = null; //Allows access to the agent's thread at the server
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18 | //DT: private MultiServer m_server; //Allows access to the server
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19 | private Agent m_agent; //Allows access to the agent running the stop watch
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20 | private int m_nMaxTurn; //Number of turns in the negotiation
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21 | private boolean m_bIsTurn; //True value in this variable means that the
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22 | //stop watch is used for end-turn. False value means it is used for
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23 | //end-negotiation.
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24 | private long m_nTime; //the timer
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25 | private JLabel m_lTime; //label for displaying the stop-watch
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26 | private boolean m_bRun; //should the clock continue to run?
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27 | private boolean m_bCountUp; //specifies whether the clock counts down or up.
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28 | private String m_strStartTime; //the text in m_lTime label
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29 | private int m_nStartSeconds; //seconds value
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30 | private int m_nStartMinutes; //minutes value
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31 | private int m_nStartHours; //hours value
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32 |
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33 |
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34 | /*****************************************************************
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35 | * Method name: GameTimeServer()
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36 | * Goal: Constructor.
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37 | * Description: Initialize the class variables. The timer itself is
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38 | * set by the values of the variables: hours, minutes and seconds.
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39 | * Input: A boolean which specifies whether the stop watch counts up or not,
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40 | * three integers (hours, minutes and seconds), an Agent (the one running
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41 | * the stop watch), another boolean which specifies whether the stop watch is
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42 | * of type end-turn or end-negotiation, another integer (number of turns in
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43 | * the negotiation), a MultiServer object and a ServerThread object.
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44 | * Output: None.
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45 | ****************************************************************/
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46 | public GameTimeServer(boolean bCountUp,int nHours,int nMinutes, int nSeconds,Agent agent,boolean bTurnOrNeg,int nMaxTurn /* DT: , MultiServer server,ServerThread st */)
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47 | {
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48 | /*DT: m_st=st;
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49 | m_server=server; */
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50 | m_nMaxTurn=nMaxTurn;
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51 | m_agent=agent;
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52 | m_bIsTurn=bTurnOrNeg;
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53 | m_bCountUp = bCountUp;
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54 | m_bRun = false;
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55 |
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56 | if (!bCountUp)
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57 | {
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58 | m_nStartMinutes = nMinutes;
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59 | m_nStartSeconds = nSeconds;
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60 | m_nStartHours = nHours;
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61 |
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62 | String sec, min, hour;
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63 |
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64 | m_nTime = nHours*3600+ nMinutes*60 + nSeconds;
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65 |
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66 | // initializing the seconds and minutes variables
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67 | if ((m_nTime % 60) <10)
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68 | sec = "0"+ m_nTime % 60;
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69 | else
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70 | sec = m_nTime % 60 + "";
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71 |
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72 | if (( (m_nTime/60) % 60) <10)
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73 | min = "0"+ (m_nTime/60) % 60;
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74 | else
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75 | min = (m_nTime/60) % 60 + "";
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76 |
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77 | if ((m_nTime / 3600) <10)
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78 | hour = "0"+ m_nTime / 3600;
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79 | else
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80 | hour = m_nTime / 3600 + "";
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81 |
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82 | m_strStartTime = hour + ":" + min + ":" + sec;
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83 | }
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84 | else
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85 | {
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86 | m_nStartSeconds = 0;
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87 | m_nStartMinutes = 0;
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88 | m_nStartHours = 0;
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89 | m_strStartTime = "00:00";
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90 | m_nTime = 0;
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91 | }
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92 |
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93 | m_lTime = new JLabel(m_strStartTime);
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94 | add(m_lTime);
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95 | }
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96 |
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97 | /*****************************************************************
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98 | * Method name: GameTimeServer()
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99 | * Goal: default Constructor.
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100 | * Description: Initialize the class variables.
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101 | * Input: None.
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102 | * Output: None.
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103 | ****************************************************************/
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104 | public GameTimeServer()
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105 | {
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106 | m_bCountUp = true;
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107 | m_bRun = false;
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108 | m_nTime = 0;
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109 | m_strStartTime = "00:00:00";
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110 |
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111 | m_lTime = new JLabel(m_strStartTime);
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112 | add(m_lTime);
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113 | }
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114 |
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115 | /*****************************************************************
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116 | * Method name: run()
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117 | * Goal: run the stop-watch.
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118 | * Description: Increasing/decreasing the time every second while the
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119 | * game is in progress.
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120 | * Input: None.
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121 | * Output: None.
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122 | ****************************************************************/
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123 | public void run()
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124 | {
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125 | while(m_bRun)
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126 | {
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127 | String sec, min, hour;
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128 |
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129 | try{
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130 | Thread.sleep(1000);
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131 | if (m_bCountUp)
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132 | m_nTime++; // increasing the time each 1 sec.
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133 | else
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134 | m_nTime--; // decreasing the time each 1 sec.
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135 | } catch(Exception e)
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136 | {
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137 | System.out.println("ERROR----" + e.getMessage() + " [GameTimeServer::run(135)]");
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138 | System.err.println("ERROR----" + e.getMessage() + " [GameTimeServer::run(135)]");
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139 | }
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140 |
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141 | // initializing the seconds and minutes variables
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142 | if ((m_nTime % 60) <10)
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143 | sec = "0"+ m_nTime % 60;
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144 | else
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145 | sec = m_nTime % 60 + "";
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146 |
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147 | if (( (m_nTime/60) % 60) <10)
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148 | min = "0"+ (m_nTime/60) % 60;
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149 | else
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150 | min = (m_nTime/60) % 60 + "";
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151 |
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152 | if ((m_nTime / 3600) <10)
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153 | hour = "0"+ m_nTime / 3600;
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154 | else
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155 | hour = m_nTime / 3600 + "";
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156 |
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157 | String t = hour + ":" + min + ":" + sec;
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158 | m_lTime.setText(t);
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159 |
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160 | if (m_nTime == 0)
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161 | stopRunning(); //stop the timer when it reaches 0.
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162 | }
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163 | }
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164 |
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165 | /*****************************************************************
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166 | * Method name: stopRunning()
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167 | * Goal: Stop the stop-watch. If the stop watch is of type end-turn -
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168 | * we send an endTurn message to the client program. If the stop watch
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169 | * is of type end-negotiation - we send an endNegotiation message to the
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170 | * client program, createFrom the log file and remove the client from the
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171 | * clients vector at the server.
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172 | * Input: None.
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173 | * Output: None.
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174 | ****************************************************************/
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175 | public void stopRunning()
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176 | {
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177 | m_bRun = false;
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178 |
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179 | int nCurrentTurn = m_agent.getCurrentTurn();
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180 |
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181 | try
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182 | {
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183 | Socket socket = m_agent.getSocket();
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184 |
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185 | PrintWriter out=new PrintWriter(socket.getOutputStream(),true);
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186 | if(m_bIsTurn)
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187 | {
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188 | out.println("type endTurn");
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189 | System.out.println("COMM-------" + "[Agent " + m_agent.getId() + "] " + "->type endTurn " + nCurrentTurn);
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190 | System.err.println("COMM-------" + "[Agent " + m_agent.getId() + "] " + "->type endTurn " + nCurrentTurn);
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191 | }
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192 | else
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193 | {
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194 | /*DT: m_st.buildEndNegMessageForAgent(m_agent,"time");
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195 |
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196 | /////make log file///////
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197 | m_st.makeLog(m_agent,false);
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198 | */
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199 | if(m_agent.getSide().equals("Mediator"))
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200 | {
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201 | try{
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202 | Thread.sleep(2000);
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203 | }
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204 | catch(Exception e){}
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205 | }
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206 |
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207 | //m_server.removeAgentAt(m_server.getAgentIndex(m_agent));
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208 | /*DT: m_server.removeAgentById(m_agent);
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209 |
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210 | if (m_st != null)
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211 | m_st.setShouldStop(true);*/
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212 | }
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213 | }
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214 | catch(IOException e)
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215 | {
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216 | System.out.println("ERROR----" + "[Agent " + m_agent.getId() + "] " + "Can't write to socket: " + e.getMessage() + " [GameTimeServer::stopRunning(208)]");
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217 | System.err.println("ERROR----" + "[Agent " + m_agent.getId() + "] " + "Can't write to socket: " + e.getMessage() + " [GameTimeServer::stopRunning(208)]");
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218 | //System.exit(1);
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219 | }
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220 |
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221 | if((m_bIsTurn)&&(nCurrentTurn<m_nMaxTurn-1))
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222 | {
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223 | m_agent.incrementCurrentTurn();
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224 |
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225 | newGame(); //restart timer since the negotiation is not over yet.
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226 | m_bRun = true;
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227 | }
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228 | else if((m_bIsTurn)&&(nCurrentTurn==m_nMaxTurn-1))
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229 | {
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230 | m_agent.incrementCurrentTurn();
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231 | }
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232 | }
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233 |
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234 | /*****************************************************************
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235 | * Method name: newGame()
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236 | * Goal: Start a new stop-watch.
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237 | * Input: None.
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238 | * Output: None.
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239 | ****************************************************************/
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240 | public void newGame()
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241 | {
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242 | m_lTime.setText(m_strStartTime);
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243 | m_bRun = true;
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244 | m_nTime = m_nStartHours*3600 + m_nStartMinutes * 60 + m_nStartSeconds;
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245 | }
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246 |
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247 | /*****************************************************************
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248 | * Method name: getTimeLabel()
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249 | * Goal: Return the label with the time.
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250 | * Input: None.
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251 | * Output: Label lTime.
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252 | ****************************************************************/
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253 | public JLabel getTimeLabel()
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254 | {
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255 | return m_lTime;
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256 | }
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257 |
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258 | /*****************************************************************
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259 | * Method name: setRunMethod()
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260 | * Goal: Setting the timer to count up or down.
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261 | * Input: A boolean (True=up, false=down).
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262 | * Output: None.
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263 | ****************************************************************/
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264 | public void setRunMethod(boolean bCountUp)
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265 | {
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266 | m_bCountUp = bCountUp;
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267 | }
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268 |
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269 | /*****************************************************************
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270 | * Method name: setRun()
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271 | * Goal: Setting the timer to run or stop.
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272 | * Input: A boolean (True=run, false=stop).
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273 | * Output: None.
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274 | ****************************************************************/
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275 | public void setRun(boolean bRun)
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276 | {
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277 | m_bRun = bRun;
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278 | }
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279 |
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280 | } // end class - GameTime
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