source: src/main/java/agents/qoagent/AutomatedAgentGameTime.java

Last change on this file was 127, checked in by Wouter Pasman, 6 years ago

#41 ROLL BACK of rev.126 . So this version is equal to rev. 125

File size: 4.0 KB
Line 
1package agents.qoagent;
2
3/*****************************************************************
4 * Class name: AutomatedAgentGameTime
5 * Goal: Creating the stop-watch for the automated agent.
6 * Description: None.
7 * Input: None.
8 * Output: None.
9 ****************************************************************/
10public class AutomatedAgentGameTime implements Runnable
11{
12 private AutomatedAgent m_agent;
13 private int m_nMaxTurn;
14 private boolean m_bIsTurn;
15 private long m_nTime; // the timer
16 private boolean m_bRun; // should the clock continue to run?
17 private boolean m_bCountUp;
18 private int m_nStartSeconds;
19 private int m_nStartMinutes;
20 private int m_nStartHours;
21
22/*****************************************************************
23 * Method name: AutomatedAgentGameTime()
24 * Goal: Constructor.
25 * Description: Initialize the class variables.
26 * Input: None.
27 * Output: None.
28 ****************************************************************/
29 public AutomatedAgentGameTime(boolean bCountUp,int nHours,int nMinutes, int nSeconds,AutomatedAgent agent, boolean TurnOrNeg)
30 {
31 m_bIsTurn=TurnOrNeg;
32 m_agent = agent;
33 m_nMaxTurn = m_agent.getMaxTurns();
34 m_bCountUp = bCountUp;
35 m_bRun = false;
36
37 if (!bCountUp)
38 {
39 m_nStartMinutes = nMinutes;
40 m_nStartSeconds = nSeconds;
41 m_nStartHours = nHours;
42
43 m_nTime = nHours*3600+ nMinutes*60 + nSeconds;
44 }
45 else
46 {
47 m_nStartSeconds = 0;
48 m_nStartMinutes = 0;
49 m_nStartHours = 0;
50 m_nTime = 0;
51 }
52 }
53
54 public void SetTime(boolean bCountUp,int nHours,int nMinutes, int nSeconds,boolean TurnOrNeg)
55 {
56 m_bIsTurn=TurnOrNeg;
57 m_bCountUp = bCountUp;
58 m_bRun = false;
59
60 if (!bCountUp)
61 {
62 m_nStartMinutes = nMinutes;
63 m_nStartSeconds = nSeconds;
64 m_nStartHours = nHours;
65
66 m_nTime = nHours*3600+ nMinutes*60 + nSeconds;
67 }
68 else
69 {
70 m_nStartSeconds = 0;
71 m_nStartMinutes = 0;
72 m_nStartHours = 0;
73 m_nTime = 0;
74 }
75 }
76
77/*****************************************************************
78 * Method name: AutomatedAgentGameTime()
79 * Goal: Constructor.
80 * Description: Initialize the class variables.
81 * Input: None.
82 * Output: None.
83 ****************************************************************/
84 public AutomatedAgentGameTime()
85 {
86 m_bCountUp = true;
87 m_bRun = false;
88 m_nTime = 0;
89 }
90
91/*****************************************************************
92 * Method name: run()
93 * Goal: Display and run the stop-watch.
94 * Description: Increasing the time every second while the game is in progress.
95 * Input: None.
96 * Output: None.
97 ****************************************************************/
98 public void run()
99 {
100 while(m_bRun)
101 {
102 try{
103 Thread.sleep(1000);
104 if (m_bCountUp)
105 m_nTime++; // increasing the time each 1 sec.
106 else
107 m_nTime--; // decreasing the time each 1 sec.
108 } catch(Exception e){}
109
110 if (m_nTime == 0)
111 stopRunning();
112 }
113 }
114
115/*****************************************************************
116 * Method name: stopRunning()
117 * Goal: Stop the stop-watch.
118 * Description: None.
119 * Input: None.
120 * Output: None.
121 ****************************************************************/
122 public void stopRunning()
123 {
124 m_bRun = false;
125
126 int nCurrentTurn = m_agent.getCurrentTurn();
127
128 if((m_bIsTurn)&&(nCurrentTurn < m_nMaxTurn))
129 {
130 newGame(); //restart timer
131 m_bRun = true;
132 //m_agent.incrementCurrentTurn(); // incremented by the agent itself
133 }
134 }
135
136/*****************************************************************
137 * Method name: newGame()
138 * Goal: Start a new stop-watch.
139 * Description: None.
140 * Input: None.
141 * Output: None.
142 ****************************************************************/
143 public void newGame()
144 {
145 m_bRun = true;
146 m_nTime = m_nStartHours*3600 + m_nStartMinutes * 60 + m_nStartSeconds;
147 }
148
149 public void setRunMethod(boolean bCountUp)
150 {
151 m_bCountUp = bCountUp;
152 }
153
154 public void setRun(boolean bRun)
155 {
156 m_bRun = bRun;
157 }
158} // end class - GameTime
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